Title
Visorama: a complete virtual panorama system
Abstract
this memory per frame, avoiding latency. The image isbroken into small tiles (e.g. 64x64) and the algorithm maintains an ordering of the estimatedprobability of each tile being visualized. The ones with higher probability are loaded into texturememory, one per frame, so that when tiles are needed for visualization they are already loaded.
Year
DOI
Venue
1998
10.1145/280953.282214
SIGGRAPH Abstracts and Applications
Keywords
Field
DocType
complete virtual panorama system
Computer graphics (images),Computer science,Panorama
Conference
ISBN
Citations 
PageRank 
1-58113-046-5
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Andre Matos100.34
Luiz Velho21162120.74
Jonas Gomes39919.12
Andre Parente400.34
Heloisa Siffert500.34