Title
Framework for adaptive sampling of point-based surfaces using geometry and color attributes
Abstract
Point-based rendering has offered a powerful alternative to triangle meshes when it comes to the rendering of highly complex objects consisting of densely sampled point clouds due to its flexibility and simplicity. The technological advance of 3D scanners has made it possible to acquire color as well as geometry data of highly complex objects. However, scanning and acquisition systems often produce surfaces that are much more dense than actually required for the intended application. Mobile devices, computer games and distributed virtual environments must often operate on systems where rendering and transmission capacity is highly constrained and therefore require strict control over the level of detail used in models. In this research, we present a framework for adaptive sampling of point-based surfaces using both geometry and color information.
Year
DOI
Venue
2006
10.1007/11758525_50
International Conference on Computational Science (2)
Keywords
Field
DocType
computer game,acquisition system,color information,point cloud,adaptive sampling,point-based rendering,mobile device,geometry data,color attribute,intended application,complex object,point-based surface,triangle mesh,level of detail
Mobile computing,Polygon mesh,Computer graphics (images),Computer science,Artificial intelligence,Geometry,Color image,Computer vision,Level of detail,Adaptive sampling,Sampling (statistics),Rendering (computer graphics),Point cloud
Conference
Volume
ISSN
ISBN
3992
0302-9743
3-540-34381-4
Citations 
PageRank 
References 
0
0.34
3
Authors
4
Name
Order
Citations
PageRank
Duck Bong Kim1113.84
Eui Chul Kang200.34
Kwan H. Lee314829.48
Pajarola, Renato41786114.59