Abstract | ||
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Recently, several devices for improving quality and efficiency human–computer interaction have been proposed. This is mainly due to the requirements of virtual reality applications, where the greatest part of the most circulating devices must be worn by the user—e.g. gloves for hand-tracking, complete or partial tracksuits. These techniques allow the estimation of most human body movements. On the other hand, the adoption of such devices is unsuitable for many applications since they are too constrictive—e.g. teleconferencing. For this reason, other simpler devices such as 3-D mice have been suggested. Most of the 3-D mice proposed in the literature compel the user to be connected to the device and their behavior is much closer to a Joystick rather than to a true 3-D mouse. More recently, vision-based hand tracking systems have been presented, but most of them constrain the user to wear gloves, bracelets or to mark some points on the hand. In this paper, a vision-based, glove- and mark-free hand tracking system is proposed. This is based on stereo vision and can be implemented with low-cost architectures owing to its low computational complexity. In addition, the estimation process defined is very robust and allows the simultaneous hand-position tracking and the recognition of some hand postures, thus implementing a true non-constrictive 3-D mouse. |
Year | DOI | Venue |
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1996 | 10.1006/ijhc.1996.0004 | Int. J. Hum.-Comput. Stud. |
Keywords | Field | DocType |
vision-based 3-d mouse,computational complexity,stereo vision,human body,human computer interaction,virtual reality | Teleconference,Virtual reality,Stereopsis,Computer science,Tracking system,Vision based,Human–computer interaction,Joystick,Computational complexity theory | Journal |
Volume | Issue | ISSN |
44 | 1 | 1071-5819 |
Citations | PageRank | References |
2 | 1.80 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
P. Nesi | 1 | 186 | 25.96 |
Alberto Del Bimbo | 2 | 3777 | 420.44 |