Abstract | ||
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Electronic Sports (eSports) is the professional play and spectating of digital games. Real-time strategy games are a form of eSport that require particularly high- performance and precise interaction. Prior eSports HCI has been keyboard and mouse based. We investigate the real-time strategy eSports context to design novel interactions with embodied modalities, because of its rigorous needs and requirements, and the centrality of the human-computer interface as the medium of game mechanics. To sense pen + multi-touch interaction, we augment a Wacom Cintiq with a ZeroTouch multi-finger sensor[1]. We used this modality to design new pen + touch interaction for play in real-time strategy eSports. |
Year | DOI | Venue |
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2012 | 10.1145/2212776.2212483 | CHI Extended Abstracts |
Keywords | Field | DocType |
real-time strategy esports,precise interaction,touch interaction,pen-in-hand command,new pen,real-time strategy game,novel interaction,multi-touch interaction,real-time strategy esports context,professional play,prior esports hci,human computer interface | Real-time strategy,Modalities,Game mechanics,Computer science,Centrality,Embodied cognition,Human–computer interaction,Multimedia | Conference |
Citations | PageRank | References |
2 | 0.37 | 1 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
William Hamilton | 1 | 35 | 2.41 |
Andruid Kerne | 2 | 507 | 58.72 |
Jon Moeller | 3 | 68 | 5.20 |