Title
Using Value Nets To Map Emerging Business Models In Massively Multiplayer Online Games
Abstract
The authors map some of the current Business Models in the Massive v Multiplayer Online Player scenario. These maps represent Value Creation Systems by resorting to Value Net constructs and notations, and are offered here as a proof of concept and utility. The authors claim that these mappings can enable "readers", managers and IT experts, to build new insights onto such Business Models and develop requirements for Information System infrastructure. When approaching the Value Creation System as a Value Net the goal is to think outside the conceptual box of Value Chains and understand how the different activities interact, by exposing the multiplicity of value types and flows. In doing this study the authors are attempting to synthesize a new Business Model proposal that could underlie the development of an infrastructure for the collaborative creation, distribution and exploration of online massively multiplayer games, beyond the traditional producer-consumer roles.
Year
Venue
Keywords
2005
PACIFIC ASIA CONFERENCE ON INFORMATION SYSTEMS 2005, SECTIONS 1-8 AND POSTER SESSIONS 1-6
Business Model, Massively Multiplayer Online Games, Value Networks
Field
DocType
Citations 
Data science,Information system,Notation,Computer science,Knowledge management,Proof of concept,Value creation,Business model,Multimedia
Conference
6
PageRank 
References 
Authors
0.50
4
2
Name
Order
Citations
PageRank
Tiago Reis Alves1110.96
Licínio Roque2344.83