Title
WTF? detecting students who are conducting inquiry without thinking fastidiously
Abstract
In recent years, there has been increased interest and research on identifying the various ways that students can deviate from expected or desired patterns while using educational software. This includes research on gaming the system, player transformation, haphazard inquiry, and failure to use key features of the learning system. Detection of these sorts of behaviors has helped researchers to better understand these behaviors, thus allowing software designers to develop interventions that can remediate them and/or reduce their negative impacts on user outcomes. In this paper, we present a first detector of what we term WTF ("Without Thinking Fastidiously") behavior, based on data from the Phase Change microworld in the Science ASSISTments environment. In WTF behavior, the student is interacting with the software, but their actions appear to have no relationship to the intended learning task. We discuss the detector development process, validate the detectors with human labels of the behavior, and discuss implications for understanding how and why students conduct inquiry without thinking fastidiously while learning in science inquiry microworlds.
Year
DOI
Venue
2012
10.1007/978-3-642-31454-4_24
UMAP
Keywords
Field
DocType
science assistments environment,science inquiry microworlds,thinking fastidiously,phase change microworld,human label,wtf behavior,detector development process,haphazard inquiry,educational software,software designer,software design,development process,phase change,behavioral science
Educational software,Psychological intervention,Intelligent tutoring system,Phase change,Computer science,Human–computer interaction,Software,Educational data mining,MicroWorlds
Conference
Citations 
PageRank 
References 
10
0.61
18
Authors
5
Name
Order
Citations
PageRank
Michael Wixon1283.22
Ryan S. J. d. Baker21220111.60
Janice D. Gobert37811.79
Jaclyn Ocumpaugh416518.90
Matthew Bachmann5100.94