Title
Scenario-Based 3d Objects Synthesizing System Design
Abstract
This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segments of cool animation. We focused on utilization of the existing motions to synthesize new motions for the objects. The framework is useful to build a 3D animation in game programming with a limited set of 3D objects.We also propose a practical algorithm to reuse and expand the objects. This algorithm is based on motion path modification rules. Both linear and nonlinear curve-fitting algorithms were applied to modify an animation by key frame interpolation and to make the motion appear realistic.
Year
DOI
Venue
2006
10.3745/JIPS.2006.2.1.018
JOURNAL OF INFORMATION PROCESSING SYSTEMS
Keywords
Field
DocType
3D Editing, 3D Synthesizing, 3D Object Reuse
Game programming,Nonlinear system,Reuse,Computer science,Interpolation,Systems design,Theoretical computer science,Animation,Key frame,Computer animation
Journal
Volume
Issue
ISSN
2
1
1976-913X
Citations 
PageRank 
References 
0
0.34
11
Authors
7
Name
Order
Citations
PageRank
Ji-Seung Nam1289.24
Hui Gao200.34
Mi-Young Kang34011.87
Kyoung-Tae Kim431.22
Seung-chul Son570.80
Choung-Ung Pom610.69
Kwon Heo700.34