Title
Mobile rhythmic interaction in a sonic tennis game
Abstract
This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users.
Year
DOI
Venue
2013
10.1145/2468356.2479570
human factors in computing systems
Keywords
DocType
Citations 
educational purpose,motion-based controller,internal motion sensor,mobile device,sonic tennis game,full potential,main target audience,audio-based game,mobile rhythmic interaction,tennis match,sighted user,sound design,mobile devices
Conference
4
PageRank 
References 
Authors
0.40
7
3
Name
Order
Citations
PageRank
Stefano Baldan1113.46
Amalia de Götzen23410.83
Stefania Serafin352383.70