Abstract | ||
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This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users. |
Year | DOI | Venue |
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2013 | 10.1145/2468356.2479570 | human factors in computing systems |
Keywords | DocType | Citations |
educational purpose,motion-based controller,internal motion sensor,mobile device,sonic tennis game,full potential,main target audience,audio-based game,mobile rhythmic interaction,tennis match,sighted user,sound design,mobile devices | Conference | 4 |
PageRank | References | Authors |
0.40 | 7 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stefano Baldan | 1 | 11 | 3.46 |
Amalia de Götzen | 2 | 34 | 10.83 |
Stefania Serafin | 3 | 523 | 83.70 |