Title
Interactive motion deformation with prioritized constraints
Abstract
In this paper, we present an interactive motion deformation method to modify animations so that they satisfy a set of prioritized constraints. Our approach successfully handles the problem of retargeting and adjusting a motion, as well as adding significant changes to preexisting animations. We introduce the concept of prioritized constraints for motion editing by exploiting an arbitrary large number of priority-layers. Each frame is individually and smoothly adjusted to enforce a set of prioritized constraints. The iterative construction of the solution channels the convergence through intermediate solutions, enforcing the highest prioritized constraints first. In addition, we propose a new, simple formulation to control the position of the center of mass so that the resulting motions are physically plausible. Finally, we demonstrate that our method can address a wide range of motion editing problem
Year
DOI
Venue
2006
10.1016/j.gmod.2005.03.001
Graphical Models \/graphical Models and Image Processing \/computer Vision, Graphics, and Image Processing
Keywords
Field
DocType
preexisting animation,motion editing,inverse kinematics,significant change,highest prioritized constraint,motion editing problem,intermediate solution,arbitrary large number,interactive motion deformation method,motion capture,prioritized constraint,iterative construction,path planning,satisfiability,online search,center of mass,range of motion
Motion planning,Convergence (routing),Motion capture,Computer vision,Mathematical optimization,Kinematics,Inverse kinematics,Iterative method,Computer science,Tweaking,Artificial intelligence,Motion estimation
Journal
Volume
Issue
ISSN
68
2
Graphical Models
Citations 
PageRank 
References 
39
1.43
47
Authors
2
Name
Order
Citations
PageRank
Benoît Le Callennec1594.22
Ronan Boulic21325147.71