Abstract | ||
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In this paper, we present an interactive motion deformation method to modify animations so that they satisfy a set of prioritized constraints. Our approach successfully handles the problem of retargeting and adjusting a motion, as well as adding significant changes to preexisting animations. We introduce the concept of prioritized constraints for motion editing by exploiting an arbitrary large number of priority-layers. Each frame is individually and smoothly adjusted to enforce a set of prioritized constraints. The iterative construction of the solution channels the convergence through intermediate solutions, enforcing the highest prioritized constraints first. In addition, we propose a new, simple formulation to control the position of the center of mass so that the resulting motions are physically plausible. Finally, we demonstrate that our method can address a wide range of motion editing problem |
Year | DOI | Venue |
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2006 | 10.1016/j.gmod.2005.03.001 | Graphical Models \/graphical Models and Image Processing \/computer Vision, Graphics, and Image Processing |
Keywords | Field | DocType |
preexisting animation,motion editing,inverse kinematics,significant change,highest prioritized constraint,motion editing problem,intermediate solution,arbitrary large number,interactive motion deformation method,motion capture,prioritized constraint,iterative construction,path planning,satisfiability,online search,center of mass,range of motion | Motion planning,Convergence (routing),Motion capture,Computer vision,Mathematical optimization,Kinematics,Inverse kinematics,Iterative method,Computer science,Tweaking,Artificial intelligence,Motion estimation | Journal |
Volume | Issue | ISSN |
68 | 2 | Graphical Models |
Citations | PageRank | References |
39 | 1.43 | 47 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Benoît Le Callennec | 1 | 59 | 4.22 |
Ronan Boulic | 2 | 1325 | 147.71 |