Abstract | ||
---|---|---|
Proximity queries include topics such as the computation of the distance between modelled objects, and static and dynamic collision detection. They are useful for object and assembly design, and are proving a vital ingredient of accurate animation and simulation. This paper summarises current directions in the computation and use of proximity queries, and gives a description of our work-in-progress towards making the solution of these queries faster throughthe use of specialised hardware. |
Year | DOI | Venue |
---|---|---|
2002 | 10.1109/GMAP.2002.1027495 | GMP |
Keywords | Field | DocType |
vital ingredient,accurate animation,proximity query,proximity queries,dynamic collision detection,throughthe use,modelled object,assembly design,specialised hardware,current direction,computational geometry,testing,collision detection,very large scale integration,simulation,hardware,computational modeling,work in progress,animation,solid modeling | Mathematical optimization,Collision detection,Computer science,Computational geometry,Computational science,Animation,Assembly design,Distributed computing,Computation | Conference |
ISBN | Citations | PageRank |
0-7695-1674-2 | 0 | 0.34 |
References | Authors | |
23 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stephen Cameron | 1 | 0 | 0.34 |
Tristam Fenton-May | 2 | 0 | 0.34 |
Joe Pitt-Francis | 3 | 121 | 13.88 |