Title
Computing 3D models of rotating objects from moving shading
Abstract
This work reconstructs 3D graphics model of an object from an image sequence taken during the object rotation. Shading and its motion information are used in estimating shapes of smooth surfaces between fixed edges from corners and patterns. Being different from conventional shape from shadings that use one or several images, we use an image sequence that provides not only shading but also its motion. Maximum diffused shading moving on surfaces is followed at each rotation plane and surface normals are obtained. Positions of points are estimated from moving shading using motion stereo principle. It is linear equations directly achieving the results rather than iterative computation in shape from shading using complex approximation
Year
DOI
Venue
1996
10.1109/ICPR.1996.546134
ICPR
Keywords
Field
DocType
smooth surface shape estimation,maximum diffused shading,motion stereo principle,moving shading,image sequence,image sequences,solid modelling,3d graphics model reconstruction,rotating objects,object rotation,linear equations,image reconstruction,shape from shading,computer graphics,3d graphics,reflectivity,computer science,motion estimation,shape,surface reconstruction
Iterative reconstruction,Gouraud shading,Computer vision,Computer graphics (images),Computer science,Vertex normal,Artificial intelligence,Motion estimation,Rasterisation,Photometric stereo,Computation,Shading
Conference
Volume
ISSN
ISBN
1
1051-4651
0-8186-7282-X
Citations 
PageRank 
References 
2
0.37
3
Authors
4
Name
Order
Citations
PageRank
J. Y. Zheng160.94
H. Kakinoki220.37
K. Tanaka32967377.99
N. Abe420.37