Title
Interactive lighting manipulation application on GPU
Abstract
We present a technique for relighting an image such that different areas of the image are illuminated with different combinations of lighting directions. The key idea is to capture illumination data using a lighting apparatus system such as Hawkins et al. [2004], calculate radial basis function interpolation of light constraints specified by users and render the calculated illumination result in realtime using GPU. The application can simulate the result of unnatural lighting conditions, for example, the image of a whole face lit from per pixel view dependence reflection angles or from gazing angles (see Fig. 1, a). The application can also render a high-resolution result at 1920 x 1080 in three to four minutes.
Year
DOI
Venue
2009
10.1145/1599301.1599386
SIGGRAPH Posters
Keywords
Field
DocType
high-resolution result,light constraint,interactive lighting manipulation application,key idea,calculated illumination result,unnatural lighting condition,gazing angle,illumination data,different combination,different area,lighting apparatus system,artificial intelligence,radial basis function,photon mapping,high resolution,global illumination
Radial basis function interpolation,Computer vision,Per-pixel lighting,Interactive lighting,Computer graphics (images),Computer science,Image-based lighting,Artificial intelligence,Pixel,Global illumination,Photon mapping
Conference
Citations 
PageRank 
References 
0
0.34
2
Authors
2
Name
Order
Citations
PageRank
Borom Tunwattanapong11138.54
Paul Debevec24955449.10