Abstract | ||
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Nowadays, the presence of virtual characters is less and less surprising in daily life However, there is a lack of resources and tools available in the area of visual speech technologies for minority languages In this paper we present an application to animate in real time virtual characters from live speech in Basque To get a realistic face animation, the lips must be synchronized with the audio To accomplish this, we have compared different methods for obtaining the final visemes through HMM based speech recognition techniques Finally, the implementation of a real prototype has proven the feasibility to obtain a quite natural animation in real time with a minimum amount of training data. |
Year | DOI | Venue |
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2006 | 10.1007/11846406_52 | TSD |
Keywords | Field | DocType |
facial animation,virtual character,natural animation,speech recognition technique,real prototype,different method,realistic face animation,daily life,live speech,visual speech technology,real time,speech recognition | Viseme,Markov model,Computer science,Speech recognition,Natural language,Animation,Computer facial animation,Natural language processing,Artificial intelligence,Computer animation,User interface,Hidden Markov model | Conference |
Volume | ISSN | ISBN |
4188 | 0302-9743 | 3-540-39090-1 |
Citations | PageRank | References |
3 | 0.46 | 8 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Maider Lehr | 1 | 21 | 4.77 |
Andoni Arruti | 2 | 47 | 6.61 |
Amalia Ortiz | 3 | 67 | 8.20 |
David Oyarzun | 4 | 67 | 13.88 |
Michael Obach | 5 | 8 | 1.37 |