Abstract | ||
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Shadow mapping has been extensively used for real-time shadow rendering in 3D computer games, though it suffers from the inherent aliasing problems due to its image-based nature. This paper presents an enhanced variant of light space perspective shadow maps to optimize perspective aliasing distribution in possible general cases where the light and view directions are not orthogonal. To be mathematically sound, the generalized representation of perspective aliasing errors has been derived in detail. Our experiments have shown the enhanced shadow quality using our algorithm in dynamic scenes. Copyright © 2008 John Wiley & Sons, Ltd. |
Year | DOI | Venue |
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2008 | 10.1002/cav.v19:5 | Journal of Visualization and Computer Animation |
Keywords | Field | DocType |
shadow mapping,image based rendering | Computer graphics (images),Computer science,Shadow mapping,Minimum norm,Artificial intelligence,Image-based modeling and rendering,Shadow,Computer vision,Simulation,Aliasing,Shadow volume,Rendering (computer graphics),Shadow and highlight enhancement | Journal |
Volume | Issue | ISSN |
19 | 5 | 1546-4261 |
Citations | PageRank | References |
0 | 0.34 | 23 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Fan Zhang | 1 | 18 | 2.45 |
Hanqiu Sun | 2 | 696 | 85.72 |
Chong Zhao | 3 | 0 | 0.68 |
Lifeng Wang | 4 | 2 | 2.07 |