Title
Dynamic Modeling And Rendering Of Grass Wagging In Wind
Abstract
Simulation of dynamic natural scene is one of the most challenging tasks in computer graphics. In this paper, we propose a new approach to dynamic modeling and rendering of grasses wagging in wind. Through length preserving free-form deformation of the 3D skeleton lines of each grass blade and using the alpha test to implement transparent texture mapping, we successfully model grasses of different shapes with rich details. To simulate the real time waggle of grasses, the grasses of a meadow are represented in LOD, while their skeleton lines are dynamically deformed according to some physical models. Simplification technique is also employed to accelerate the collision detection between neighboring grasses. Experiments show that our method can realistically render the animated grass scenes under wind of different speeds and types in real time. Copyright (c) 2005 John Wiley & Sons, Ltd.
Year
DOI
Venue
2005
10.1002/cav.91
COMPUTER ANIMATION AND VIRTUAL WORLDS
Keywords
Field
DocType
grass wagging in wind, dynamic modeling, skeleton line, real time, collision detection
Texture mapping,Computer vision,Physical model,Collision detection,Computer graphics (images),Computer science,Simulation,Artificial intelligence,System dynamics,Rendering (computer graphics),Computer graphics
Journal
Volume
Issue
ISSN
16
3-4
1546-4261
Citations 
PageRank 
References 
6
0.55
0
Authors
6
Name
Order
Citations
PageRank
Changbo Wang119028.15
Zhangye Wang2839.64
Qi Zhou360.55
Chengfang Song4295.14
Yu Guan5275.06
Qunsheng Peng61193101.63