Title
A Brief Review of Digital Games and Learning
Abstract
Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool. The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, I provide a brief account of academic arguments regarding digital games and learning.
Year
DOI
Venue
2007
10.1109/DIGITEL.2007.3
DIGITEL
Keywords
Field
DocType
media design,brief review,digital game,digital games,rich virtual learning context,game format,play activity,computer science,educational context,emergent medium,brief account,academic argument,feedback,computer science education,environmental economics,virtual learning,games,space technology
Educational technology,Virtual learning environment,Theatre studies,Learning sciences,Game mechanics,Emergent gameplay,Simulation,Computer science,Media design,Phenomenon,Multimedia
Conference
ISBN
Citations 
PageRank 
0-7695-2801-5
12
1.19
References 
Authors
8
1
Name
Order
Citations
PageRank
Hui-Chun Hsiao1121.87