Abstract | ||
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Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called Algorithmic Bricks (A-Bricks), to improve the programming language experience by considering and utilizing characteristics of procedural language. Specifically, elements such as sequence, repetition, condition, function, and parameter were used to develop A-Bricks. In addition, this study observed the benefits of A-Bricks and confirmed its potential as a tangible educational programming tool by comparing and analyzing elementary school students using A-Bricks to control groups using Scratch. |
Year | DOI | Venue |
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2012 | 10.1109/TE.2012.2190071 | IEEE Transactions on Education |
Keywords | DocType | Volume |
Programming profession,Robots,Usability,Joining processes,User interfaces,Debugging | Journal | 55 |
Issue | ISSN | Citations |
4 | 0018-9359 | 7 |
PageRank | References | Authors |
0.47 | 10 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
DaiYoung Kwon | 1 | 36 | 6.18 |
Han-Sung Kim | 2 | 55 | 4.60 |
Jae-Kwoun Shim | 3 | 10 | 0.84 |
Won-Gyu Lee | 4 | 49 | 10.91 |