Title
Shadow boxer: a physically interactive fitness game
Abstract
This paper presents a prototype implementation of a physically interactive fitness game called Shadow Boxer. The game is controlled by body movements and it utilizes a web camera to detect the player's movements. A user study was conducted to study the playability and the effectiveness of the game as an exercising method. The results showed that playing the game significantly increased the participants' heart rate and for most of the participants, the heart rate was at the optimal exercise level after playing the game. Thus, the game can be effectively used as an exercise method. Generally, the participants enjoyed playing the game and thought of it as a possible method for training. Additionally, the study revealed ideas for improving the game experience and the usability of the interface.
Year
DOI
Venue
2004
10.1145/1028014.1028077
NordiCHI
Keywords
Field
DocType
shadow boxer,game experience,heart rate,user study,optimal exercise level,possible method,prototype implementation,body movement,exercise method,interactive fitness game,computer vision
Shadow,Game mechanics,Video game design,Computer science,Game art design,Video game development,Usability,Game design,Human–computer interaction,Level design,Multimedia
Conference
ISBN
Citations 
PageRank 
1-58113-857-1
24
3.54
References 
Authors
4
5
Name
Order
Citations
PageRank
Johanna Höysniemi126428.45
Anne Aula268139.20
Petra Auvinen3243.88
Jaana Hännikäinen4294.41
Perttu Hämäläinen550555.57