Title
Sensing fork and persuasive game for improving eating behavior
Abstract
We present a fork-type sensing device called the Sensing Fork that detects the eating behavior of children (food choice and eating actions), and a smartphone game to address children's eating problems based on their eating behavior. This paper describes the design and implementation of the Sensing Fork prototype and a play-based eating game called Hungry Panda 2, which works with the Sensing Fork. This game focuses on motivating children to eat all kinds of food on their table.
Year
DOI
Venue
2013
10.1145/2494091.2494112
UbiComp (Adjunct Publication)
Keywords
Field
DocType
sensing fork prototype,smartphone game,hungry panda,eating problem,eating behavior,persuasive game,play-based eating game,food choice,sensing fork,ubiquitous computing,mobile
Fork (system call),Eating problems,Computer science,Food recognition,Human–computer interaction,Ubiquitous computing,Food choice,Multimedia
Conference
Citations 
PageRank 
References 
8
0.59
3
Authors
6
Name
Order
Citations
PageRank
Azusa Kadomura1445.98
Cheng-Yuan Li2457.59
Yen-Chang Chen313312.35
Hao-Hua Chu4116898.54
Koji Tsukada523833.32
Itiro Siio636066.80