Abstract | ||
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We present a fork-type sensing device called the Sensing Fork that detects the eating behavior of children (food choice and eating actions), and a smartphone game to address children's eating problems based on their eating behavior. This paper describes the design and implementation of the Sensing Fork prototype and a play-based eating game called Hungry Panda 2, which works with the Sensing Fork. This game focuses on motivating children to eat all kinds of food on their table. |
Year | DOI | Venue |
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2013 | 10.1145/2494091.2494112 | UbiComp (Adjunct Publication) |
Keywords | Field | DocType |
sensing fork prototype,smartphone game,hungry panda,eating problem,eating behavior,persuasive game,play-based eating game,food choice,sensing fork,ubiquitous computing,mobile | Fork (system call),Eating problems,Computer science,Food recognition,Human–computer interaction,Ubiquitous computing,Food choice,Multimedia | Conference |
Citations | PageRank | References |
8 | 0.59 | 3 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Azusa Kadomura | 1 | 44 | 5.98 |
Cheng-Yuan Li | 2 | 45 | 7.59 |
Yen-Chang Chen | 3 | 133 | 12.35 |
Hao-Hua Chu | 4 | 1168 | 98.54 |
Koji Tsukada | 5 | 238 | 33.32 |
Itiro Siio | 6 | 360 | 66.80 |