Abstract | ||
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This paper presents a particular view for future Networked Multiplayer Games. These applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and Mobile Phones, almost anywhere, anytime. These games demand player's playability to be adapted according to context information, such as player's location and device. In this document, we call these applications Pervasive Multiplayer Multiplatform Games (PM2G). We present scenarios that show intended characteristics for these games. From these scenarios, we developed two models, an Application Model and an Usage Model. The former introduces specific PM2G concepts. The latter guide the players' interaction. Finally, we specify six services that aims at allowing PM2G's development and deployment. |
Year | DOI | Venue |
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2007 | 10.1109/PERCOMW.2007.102 | IEEE International Conference on Pervasive Computing and Communications |
Keywords | Field | DocType |
different device,usage model,latter guide,context information,mobile phones,middleware service,games demand player,pm2g concept,future networked multiplayer games,application model,applications pervasive multiplayer multiplatform,pervasive multiplatform networked game,middleware,application software,microcomputers,pervasive computing,mobile computing,work in progress,informatics,ubiquitous computing,data mining | Mobile computing,Middleware,Informatics,World Wide Web,Software deployment,Work in process,Computer science,Ubiquitous computing,Application software,Multimedia | Conference |
ISBN | Citations | PageRank |
85-7669-100-0 | 0 | 0.34 |
References | Authors | |
7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Fernando Trinta | 1 | 39 | 14.93 |
Davi Pedrosa | 2 | 0 | 0.34 |
Carlos Ferraz | 3 | 149 | 12.80 |
Geber Ramalho | 4 | 632 | 63.54 |