Title
Scenarios and middleware services for pervasive multiplatform networked games
Abstract
This paper presents a particular view for future Networked Multiplayer Games. These applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and Mobile Phones, almost anywhere, anytime. These games demand player's playability to be adapted according to context information, such as player's location and device. In this document, we call these applications Pervasive Multiplayer Multiplatform Games (PM2G). We present scenarios that show intended characteristics for these games. From these scenarios, we developed two models, an Application Model and an Usage Model. The former introduces specific PM2G concepts. The latter guide the players' interaction. Finally, we specify six services that aims at allowing PM2G's development and deployment.
Year
DOI
Venue
2006
10.1145/1186595.1186624
WebMedia
Keywords
Field
DocType
ieee 802 11,middleware,voip,pervasive computing
Middleware,World Wide Web,IEEE 802.11,Software deployment,Computer science,Ubiquitous computing,Usage model,Multimedia,Voice over IP
Conference
Citations 
PageRank 
References 
0
0.34
13
Authors
3
Name
Order
Citations
PageRank
Fernando Trinta13914.93
Carlos Ferraz214912.80
Geber Ramalho363263.54