Title
Interactive hierarchical level of detail level selection algorithm for point based rendering
Abstract
As the sampling data is getting tremendous, more than one sampling points will project into a pixel. This makes point based rendering (PBR) popular. For PBR, the main steps that prominently affect the rendering result are hierarchical data structure, LOD selection method and rendering primitives (triangle, point, surfel [1]). In this paper, we generate a hierarchical structure with tight-octree, and store the vertex and bounding box information for each level. Then we propose a new method to do LOD selection based on the distance between the model and the viewer and the pre-calculated bounding box information. We have tested different polygonal models with million vertices on our system and the results demonstrate that the method is interactive in real time.
Year
DOI
Venue
2007
10.1007/978-3-540-71457-6_6
MIRAGE
Keywords
Field
DocType
lod selection,detail level selection algorithm,interactive hierarchical level,hierarchical structure,rendering result,sampling point,box information,hierarchical data structure,new method,sampling data,different polygonal model,lod selection method,real time,level of detail
Computer vision,Polygon,Computer graphics (images),Level of detail,Computer science,Selection algorithm,Pixel,Artificial intelligence,Rendering (computer graphics),Hierarchical database model,Surfel,Minimum bounding box
Conference
Volume
ISSN
Citations 
4418
0302-9743
0
PageRank 
References 
Authors
0.34
16
3
Name
Order
Citations
PageRank
XueMei Lu100.34
Ki-Jung Lee212.05
Taeg-Keun Whangbo3256.66