Title
A Motivation-Based Mechanism to Design Behaviors
Abstract
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasoning part, dedicated to a planner, and an individuality part, assigned to an action selection mechanism. Applying the separation of declarative and procedural aspects, the principle is to provide every character with the same procedural mechanisms: the planner and the action selection mechanism. Declarative knowledge is then used at the agent level to individualize the behavior. The contribution of this paper consists in a motivation-based action selection mechanism that allows individualization in behavior. The modularity provided by the motivations enables a large variety of behaviors for which the designer has to choose parameters. If the simulation of characters are our first motivation, the principles involved in the proposed motivation-based action mechanism are general enough to be used in other contexts.
Year
DOI
Venue
2010
10.3233/978-1-60750-606-5-1067
ECAI
Keywords
Field
DocType
motivation-based action selection mechanism,design behaviors,motivation-based mechanism,human-level simulation,proposed motivation-based action mechanism,reasoning part,individuality part,simulation realism,procedural aspect,declarative knowledge,procedural mechanism,action selection mechanism
Descriptive knowledge,Computer science,Planner,Artificial intelligence,Action selection,Machine learning,Realism,Modularity
Conference
Volume
ISSN
Citations 
215
0922-6389
0
PageRank 
References 
Authors
0.34
2
2
Name
Order
Citations
PageRank
Tony Dujardin112.05
Jean-christophe Routier26114.20