Title
Synthesizing transition textures on succession patterns
Abstract
Synthesizing transition textures on succession patterns for displaying visually acceptable terrain is essential to applications such as computer games. In this paper, we exploited the Game of Life model to simulate successions on terrain to show that a good-looking profile can appear quickly and easily. Based on the proposed modified patch-based sampling texture synthesis approach, the basic types of transition textures on a succession pattern can be well synthesized. This method first generates a well-shaped transition cut along the source texture. Next, the feature maps of the source texture and the target texture are used to determine complementary patches from the target texture that will fit well along the source's transition cut. As the experimental results show, only a few input textures are required by our approach to synthesize plenty of tileable transition textures which are useful for obtaining vivid terrain while consuming only a small amount of texture memory.
Year
DOI
Venue
2005
10.1145/1101389.1101442
GRAPHITE
Keywords
Field
DocType
source texture,tileable transition texture,sampling texture synthesis approach,input texture,transition texture,target texture,synthesizing transition texture,succession pattern,transition cut,texture memory,texture synthesis
Computer vision,Game of life,Computer graphics (images),Computer science,Terrain,Ecological succession,Texture memory,Artificial intelligence,Sampling (statistics),Texture atlas,Texture synthesis,Texture filtering
Conference
ISBN
Citations 
PageRank 
1-59593-201-1
5
0.47
References 
Authors
14
4
Name
Order
Citations
PageRank
Yueh-Yi Lai1111.98
Wen-Kai Tai211916.71
Chin Chen Chang37849725.95
Chen-Duo Liu450.47