Title
Out of the cube: augmented Rubik's cube
Abstract
Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, an Augmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting operations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game for this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the conclusions of an informal user study based on those games.
Year
DOI
Venue
2011
10.1155/2011/570210
Int. J. Computer Games Technology
Keywords
Field
DocType
game interaction,game board,computer gaming habit,technological challenge,augmented reality,tilting operation,informal user study,game asset,augmented rubik,new game platform,game design decision
Combinatorial game theory,Video game design,Computer graphics (images),Computer science,Augmented reality,Human–computer interaction,Level design,Game mechanics,Simulation,Game art design,Game design,Multimedia,Cube
Journal
Volume
ISSN
Citations 
2011,
1687-7047
1
PageRank 
References 
Authors
0.48
11
8
Name
Order
Citations
PageRank
Oriel Bergig1915.99
Eyal Soreq2293.88
Nate Hagbi31267.45
Kirill Pevzner4221.79
Nati Levi510.48
Shoham Blau610.48
Yulia Smelansky710.48
Jihad El-sana892270.99