Abstract | ||
---|---|---|
Digital tabletops present the opportunity to combine the social advantages of traditional tabletop games with the automation and streamlined gameplay of video games. However, it is unclear whether the addition of automation enhances or detracts from the game experience. A study was performed where groups played three versions of the cooperative board game Pandemic, with varying degrees of automation. The study revealed that while game automation can provide advantages to players, it can also negatively impact enjoyment, game state awareness, and flexibility in game play. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1145/2141512.2141585 | CSCW Companion |
Keywords | Field | DocType |
exploring automation,social advantage,game state awareness,game play,traditional tabletop game,game experience,game automation,cooperative board game,digital tabletop board game,digital tabletops,impact enjoyment,video game,interaction design,automation | Game mechanics,Video game design,Computer science,Game art design,Video game development,Game design,Game design document,Human–computer interaction,Game Developer,Game development tool,Multimedia | Conference |
Citations | PageRank | References |
10 | 0.73 | 2 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
James R. Wallace | 1 | 296 | 23.17 |
Joseph Pape | 2 | 10 | 0.73 |
Y.-L. Betty Chang | 3 | 42 | 3.50 |
Phillip J. McClelland | 4 | 11 | 1.43 |
T.C. Nicholas Graham | 5 | 158 | 12.18 |
Stacey D. Scott | 6 | 1407 | 92.73 |
Mark Hancock | 7 | 495 | 31.12 |