Title
Determining the relative benefits of pairing virtual reality displays with applications
Abstract
Over the last century, virtual reality (VR) technologies (stereoscopic displays in particular) have repeatedly been advertised as the future of movies, television, and more recently, gaming and general HCI. However after each wave of commercial VR products, consumer interest in them has slowly faded away as the novelty of the experience wore off and its benefits were no longer perceived as enough to outweigh the cost and limitations. Academic research has shown that the amount of benefit a VR technology provides depends in the application it is used for and that, contrary to how these technologies are often marketed, there is currently no one-size-fits-all 3D technology. In this paper we present an evaluation framework designed to determine the quality of depth cues produced when using a 3D display technology with a specific application. We also present the results of using this framework to evaluate some common consumer VR technologies. Our framework works by evaluating the technical properties of both the display and application against a set of quality metrics. This framework can help identify the 3D display technology which provides the largest benefit for a desired application.
Year
Venue
Keywords
2013
AUIC
virtual reality display,framework work,vr technology,consumer interest,relative benefit,specific application,commercial vr product,evaluation framework,common consumer vr technology,stereoscopic display,largest benefit,display technology
Field
DocType
Citations 
Virtual reality,Computer science,Stereo display,Stereoscopy,Pairing,Human–computer interaction,Novelty,Depth perception,Multimedia
Conference
0
PageRank 
References 
Authors
0.34
5
3
Name
Order
Citations
PageRank
Edward M. Peek1142.24
Burkhard Wünsche214724.91
Christof Lutteroth333646.62