Title
A High-Level Abstraction for Graphics Hardware Programming
Abstract
Currently available graphics hardware has become programmable. However, this programmability is still offered at a very low abstraction level, usually based on a specialized assembly language, and is difficult to use. To overcome this problem, we present a simple programmable pipeline abstraction. Our proposal is built over the Lua programming language. the application programmer writes a Lua code that, when executed, generates the equivalent assymbly code to be loaded by the hardware. We compare our proposal to other recently published ones or still under construction.
Year
DOI
Venue
2002
10.1109/SIBGRA.2002.1167159
SIBGRAPI
Keywords
Field
DocType
application programmer,equivalent assymbly code,available graphics hardware,specialized assembly language,lua code,low abstraction level,lua programming language,graphics hardware programming,simple programmable pipeline abstraction,high-level abstraction,assembly language,shading language,rendering,graphics hardware,computer graphics,programming,hardware,programming language,image processing
Programming language,Abstraction,Graphics hardware,Computer science,Assembly language,Abstraction layer,Rendering (computer graphics),Shading language,Computer graphics,Low-level programming language
Conference
ISSN
ISBN
Citations 
1530-1834
0-7695-1846-X
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Danilo Tuler100.34
Waldemar Celes Filho223523.88
Celes, W.3161.99