Abstract | ||
---|---|---|
Currently available graphics hardware has become programmable. However, this programmability is still offered at a very low abstraction level, usually based on a specialized assembly language, and is difficult to use. To overcome this problem, we present a simple programmable pipeline abstraction. Our proposal is built over the Lua programming language. the application programmer writes a Lua code that, when executed, generates the equivalent assymbly code to be loaded by the hardware. We compare our proposal to other recently published ones or still under construction. |
Year | DOI | Venue |
---|---|---|
2002 | 10.1109/SIBGRA.2002.1167159 | SIBGRAPI |
Keywords | Field | DocType |
application programmer,equivalent assymbly code,available graphics hardware,specialized assembly language,lua code,low abstraction level,lua programming language,graphics hardware programming,simple programmable pipeline abstraction,high-level abstraction,assembly language,shading language,rendering,graphics hardware,computer graphics,programming,hardware,programming language,image processing | Programming language,Abstraction,Graphics hardware,Computer science,Assembly language,Abstraction layer,Rendering (computer graphics),Shading language,Computer graphics,Low-level programming language | Conference |
ISSN | ISBN | Citations |
1530-1834 | 0-7695-1846-X | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Danilo Tuler | 1 | 0 | 0.34 |
Waldemar Celes Filho | 2 | 235 | 23.88 |
Celes, W. | 3 | 16 | 1.99 |