Title
Design de jogos universais: apoiando a prototipação de alta fidelidade com classes abstratas e eventos
Abstract
Universal games aim to allow a game to be played by the largest possible extension of users -- regardless of the users' sensorial, physical, cognitive and emotional capabilities. The Unified Design presents a process to design universal games, describing how one can design a game in a more abstract way. The conceived abstract design can be specialized according to the users' interaction needs, allowing users with different interaction abilities to play. However, implementing the specializations might be expensive. This paper presents an approach to aid the prototyping of high fidelity universal games by using events and abstract classes to represent game entities. A case study was performed, illustrating the approach in the development of a Pong clone, allowing average users, hearing impaired users and visually impaired users to play the game.
Year
Venue
Keywords
2013
IHC
pong clone,abstract class,game entity,impaired user,classes abstratas e eventos,different interaction ability,conceived abstract design,unified design,interaction need,universal game,high fidelity universal game
Field
DocType
Citations 
High fidelity,Computer science,Human–computer interaction,Cognition,Multimedia
Conference
0
PageRank 
References 
Authors
0.34
7
2
Name
Order
Citations
PageRank
Franco Eusébio Garcia183.06
Vânia Paula de Almeida Neris2143.48