Title
Conceptual modeling for simulation-based serious gaming
Abstract
In recent years many simulation-based serious games have been developed for supporting (future) managers in operations management decision making. They illustrate the high potential of using discrete event simulation for pedagogical purposes. Unfortunately, this potential does not seem to go together with the availability of guidance for the game designer on the use of simulation. In response, we propose a conceptual modeling framework for simulation-based serious gaming. It structures the conceptual modeling process by identifying five key modeling activities in defining a conceptual model, i.e., a blue print for model coding. Activities aim to explore the learning environment, and capture modeling objectives, and model inputs, outputs and contents. Each activity is further detailed in terms of steps to undertake, good practices, and supportive methods. Use of the framework is illustrated by a case example concerning education of retail managers on inventory control.
Year
DOI
Venue
2012
10.1016/j.dss.2012.03.006
Winter Simulation Conference
Keywords
Field
DocType
discrete event simulation,conceptual modeling process,high potential,key modeling activity,simulation-based serious game,model input,conceptual model,simulation-based serious gaming,model coding,conceptual modeling framework,conceptual modeling,operations management
Video game design,Conceptual model,Computer science,Decision support system,Knowledge management,Inventory control,Coding (social sciences),Learning environment,Management science,Conceptual model (computer science),Discrete event simulation
Journal
Volume
Issue
ISSN
54
1
0167-9236
ISBN
Citations 
PageRank 
978-1-4244-9864-2
15
0.98
References 
Authors
25
3
Name
Order
Citations
PageRank
Durk-Jouke van der Zee1508.22
Bart Holkenborg2150.98
Stewart Robinson358350.51