Title
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Abstract
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures. We present a GPU-based approach which enables interactive rendering of large 3D models with hundreds of millions of triangles. Our work contributes to the massive rendering research in two ways. First, we present a simple and efficient mesh simplification algorithm towards GPU architecture. Second, we propose a novel GPU out-of-core approach that adopts a frame-to-frame coherence scheme in order to minimize the high communication cost between CPU and GPU. Our results show that the parallel algorithm of mesh simplification and the GPU out-of-core approach significantly improve the overall rendering performance. © 2012 Wiley Periodicals, Inc.
Year
DOI
Venue
2012
10.1111/j.1467-8659.2012.03018.x
Comput. Graph. Forum
Keywords
Field
DocType
existing rendering technique,gpu architecture,novel gpu out-of-core approach,overall rendering performance,interactive rendering,gpu-based approach,gpu out-of-core approach,efficient mesh simplification algorithm,massive model rendering,frame-to-frame coherence,mesh simplification,massive rendering research
Parallel rendering,Real-time rendering,Computer science,3D rendering,Alternate frame rendering,Theoretical computer science,Texture memory,Rendering (computer graphics),Software rendering,Tiled rendering
Journal
Volume
Issue
ISSN
31
2pt2
0167-7055
Citations 
PageRank 
References 
11
0.61
16
Authors
2
Name
Order
Citations
PageRank
Chao Peng1294.43
Yong Cao26810.33