Title | ||
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Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams |
Abstract | ||
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In recent decades, agile methodologies have contributed in the process of developing software as an efficient way to manage requirements. Game development for geographically distributed teams includes additional elements that also need to be managed properly. This work is an experience report of a game development by geographically distributed team, using Scrum methodology. The game runs on web and mobile platforms and has interface with social networks such as Facebook and Twitter. The purpose of this article is to contribute to the discussion about Scrum's adaptation for game development with respect to the methods, process definition and tools used in conception, design, definition, prioritization of backlog items, monitoring requirements and quality assurance. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1109/SBGAMES.2011.11 | SBGames |
Keywords | Field | DocType |
mobile platform,multiplatform social network games,quality assurance,scrum methodology,game development,additional element,processes definitions,agile methodology,experience report,recent decade,process definition,backlog item | Scrum,Video game development,Game design document,Knowledge management,Agile software development,Software development process,Empirical process (process control model),Game Developer,Engineering,Game testing,Process management | Conference |
ISSN | ISBN | Citations |
2159-6654 | 978-1-4673-0797-0 | 0 |
PageRank | References | Authors |
0.34 | 5 | 9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Angela Lima Peres | 1 | 17 | 1.52 |
Fernando Selleri | 2 | 24 | 2.29 |
Jamilson Batista Antunes | 3 | 0 | 0.34 |
Fernanda Martins | 4 | 0 | 0.34 |
Santos Brito | 5 | 38 | 6.79 |
Rafael Roballo Wanderley | 6 | 1 | 0.68 |
Felipe Furtado | 7 | 19 | 2.92 |
Vinicius Cardoso Garcia | 8 | 298 | 34.17 |
Silvio Romero de Lemos Meira | 9 | 739 | 76.59 |