Title
Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams
Abstract
In recent decades, agile methodologies have contributed in the process of developing software as an efficient way to manage requirements. Game development for geographically distributed teams includes additional elements that also need to be managed properly. This work is an experience report of a game development by geographically distributed team, using Scrum methodology. The game runs on web and mobile platforms and has interface with social networks such as Facebook and Twitter. The purpose of this article is to contribute to the discussion about Scrum's adaptation for game development with respect to the methods, process definition and tools used in conception, design, definition, prioritization of backlog items, monitoring requirements and quality assurance.
Year
DOI
Venue
2011
10.1109/SBGAMES.2011.11
SBGames
Keywords
Field
DocType
mobile platform,multiplatform social network games,quality assurance,scrum methodology,game development,additional element,processes definitions,agile methodology,experience report,recent decade,process definition,backlog item
Scrum,Video game development,Game design document,Knowledge management,Agile software development,Software development process,Empirical process (process control model),Game Developer,Engineering,Game testing,Process management
Conference
ISSN
ISBN
Citations 
2159-6654
978-1-4673-0797-0
0
PageRank 
References 
Authors
0.34
5
9