Title
Making sky lanterns from polygonal meshes
Abstract
Releasing sky lanterns is a popular way of celebrating festivals and ceremonies in the Asian countries. This paper presents a computer-aided approach to help novice users to design flyable sky lantern with desired shape. Given a closed up-right 3D model with a user-specified cutting on the bottom, our system optimizes the shape by regularizing the boundary, smoothing the geometry and improving the volume-to-area ratio to make it feasible for flying. The optimized shape is then approximated by a set of developable patches. Next, through a physical analysis step that tests the flying condition and determines the optimal size, the approximated shape is flattened into 2D patches, which can be printed out and glued together to form the airbag. Finally, the user can attach the airbag to a bamboo frame and assemble the fuel cell. We successfully apply our prototype system to design and construct real sky lanterns.
Year
DOI
Venue
2014
10.1016/j.compeleceng.2014.02.001
Computers and Electrical Engineering
Field
DocType
Volume
Polygon,Polygon mesh,Computer graphics (images),Computer science,Segmentation,Computer-aided,Sky,Smoothing,Airbag,Lantern
Journal
40
Issue
ISSN
Citations 
5
0045-7906
0
PageRank 
References 
Authors
0.34
17
6
Name
Order
Citations
PageRank
Juncong Lin110520.73
Xing Gao2158.37
Minghong Liao39018.97
Jiazhi Xia420417.04
Guilin Li5116.09
Ying He61264105.35