Title
Simple and branched skins of systems of circles and convex shapes
Abstract
Display Omitted Recently, there has been considerable interest in skinning circles and spheres. In this paper we present a simple algorithm for skinning circles in the plane. Our novel approach allows the skin to touch a particular circle not only at a point, but also along a whole circular arc. This results in naturally looking skins. Due to the simplicity of our algorithm, it can be generalised to branched skins, to skinning simple convex shapes in the plane, and to sphere skinning in 3D. The functionality of the designed algorithm is presented and discussed on several examples.
Year
DOI
Venue
2015
10.1016/j.gmod.2014.12.001
Graphical Models
Keywords
Field
DocType
spline,interpolation
Spline (mathematics),Topology,Skinning,Arc (geometry),Interpolation,Regular polygon,SPHERES,SIMPLE algorithm,Mathematics
Journal
Volume
Issue
ISSN
78
C
1524-0703
Citations 
PageRank 
References 
2
0.38
23
Authors
3
Name
Order
Citations
PageRank
Bohumír Bastl113610.49
Jirí Kosinka250.86
Miroslav Lávicka341.48