Title
Procedural architecture using deformation-aware split grammars
Abstract
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modelled assets, and rules apply only to planar surface parts. We present an extension to split grammar systems that allow the creation of curved architecture through integration of free-form deformations at any level in a grammar. Further split rules can then proceed in two different ways. They can either adapt to these deformations so that repetitions can adjust to more or less space, while maintaining length constraints, or they can split the deformed geometry with straight planes to introduce straight structures on deformed geometry.
Year
DOI
Venue
2014
10.1007/s00371-013-0912-3
The Visual Computer: International Journal of Computer Graphics
Keywords
Field
DocType
architectural models,free-form deformations,split grammars
Rule-based machine translation,Computer vision,Architecture,Computer science,Grammar,Theoretical computer science,Planar,Content creation,Artificial intelligence,Deformation (mechanics),Procedural generation
Journal
Volume
Issue
ISSN
30
9
1432-2315
Citations 
PageRank 
References 
3
0.40
10
Authors
6
Name
Order
Citations
PageRank
René Zmugg182.27
Wolfgang Thaller2233.23
Ulrich Krispel3204.20
Johannes Edelsbrunner4112.35
Sven Havemann516021.41
Dieter W. Fellner6780112.84