Abstract | ||
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With the rapid penetration of mobile devices, more users prefer to watch multimedia live-streaming via their mobile terminals. Quality of service provision is normally a critical challenge in such multimedia sharing environments. In this article, we propose a new cloud-based WMSN to efficiently deal with multimedia sharing and distribution. We first motivate the use of cloud computing and social contexts in sharing live streaming. Then our WMSN architecture is presented with the description of the different components of the network. After that, we focus on distributed resource management and formulate the bandwidth allocation problem in a gametheoretical framework that is further implemented in a distributed manner. In addition, we note the potential selfish behavior of mobile users for resource competition and propose a cheat-proof mechanism to motivate mobile users to share bandwidth. Illustrative results demonstrate the best responses of different users in the game equilibrium as well as the effectiveness of the proposed cheating avoidance scheme. |
Year | DOI | Venue |
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2014 | 10.1109/MNET.2014.6863135 | IEEE Network |
Keywords | Field | DocType |
Mobile communication,Multimedia communication,Bandwidth,Wireless communication,Streaming media,Games,Social network services,Resource management,Social network services | Resource management,Wireless,Computer science,Bandwidth allocation,Quality of service,Computer network,Resource allocation,Mobile device,Multi-frequency network,Cloud computing,Distributed computing | Journal |
Volume | Issue | ISSN |
28 | 4 | 0890-8044 |
Citations | PageRank | References |
15 | 0.75 | 7 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Guofang Nan | 1 | 170 | 15.28 |
Zhifei Mao | 2 | 49 | 2.59 |
Minqiang Li | 3 | 15 | 0.75 |
Yan Zhang | 4 | 5818 | 354.13 |
Stein Gjessing | 5 | 1182 | 99.28 |
Honggang Wang | 6 | 1365 | 124.06 |
Mohsen Guizani | 7 | 6456 | 557.44 |