Abstract | ||
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This contribution is concerned with texture synthesis by example, the process of generating new texture images from a given sample. The Random Phase Noise algorithm presented here synthesizes a texture from an original image by simply randomizing its Fourier phase. It is able to reproduce textures which are characterized by their Fourier modulus, namely the random phase textures (or micro-textures). |
Year | DOI | Venue |
---|---|---|
2011 | 10.5201/ipol.2011.ggm_rpn | IMAGE PROCESSING ON LINE |
Keywords | Field | DocType |
texture, synthesis, random Fourier phase | Adaptive-additive algorithm,Computer vision,Pattern recognition,Phase noise,Fourier number,Fourier transform,Artificial intelligence,Texture synthesis,Phase correlation,Texture filtering,Mathematics | Journal |
Volume | ISSN | Citations |
1 | 2105-1232 | 16 |
PageRank | References | Authors |
0.78 | 6 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Bruno Galerne | 1 | 18 | 1.18 |
Yann Gousseau | 2 | 617 | 61.10 |
Jean-Michel Morel | 3 | 3590 | 228.85 |