Abstract | ||
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When zooming a digital map it is often necessary that two or more area features must be merged. If this is done abruptly, it leads to big changes in geometry, perceived by the user as a "jump" on the screen. To obtain a gradual merge of two input objects to one output object this chapter presents three algorithms to construct a corresponding 3D geometry that may be used for the user's smooth zooming operations. This is based on the assumption that every feature in the map is represented in 3D, where the 2D coordinates are the original representation, and 1D represents the scale as a Z value. Smooth zooming in or out is thus equivalent to the vertical movement of a horizontal slice plane (downwards or upwards). |
Year | DOI | Venue |
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2014 | 10.1007/978-3-319-03611-3_16 | Lecture Notes in Geoinformation and Cartography |
Field | DocType | ISSN |
Computer vision,3d geometry,Computer science,Zoom,Artificial intelligence,Merge (version control),Jump,Delaunay triangulation | Conference | 1863-2246 |
Citations | PageRank | References |
0 | 0.34 | 4 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Radan Suba | 1 | 7 | 0.86 |
Martijn Meijers | 2 | 43 | 4.80 |
Lina Huang | 3 | 0 | 0.34 |
Peter Van Oosterom | 4 | 569 | 69.36 |