Abstract | ||
---|---|---|
Stylized shading in 3D rendering can boost the appeal of appearance and feeling to the viewer. In order to mimic stylized shading in artwork, much research focuses on remodelling illumination and texture functions. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2668975.2668984 | SIGGRAPH Asia 2013 Posters |
Keywords | Field | DocType |
projective texture,normal deformation,stylized shading,non-photorealistic rendering,lit-sphere,non photorealistic rendering | Computer vision,Computer graphics (images),Computer science,3D rendering,Stylized fact,Cel shading,Non-photorealistic rendering,Artificial intelligence,Shading,Projective test | Conference |
Citations | PageRank | References |
0 | 0.34 | 3 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Muhammad Arief | 1 | 0 | 1.01 |
Hideki Todo | 2 | 27 | 5.63 |
Kunio Kondo | 3 | 0 | 0.68 |
Koji Mikami | 4 | 12 | 8.00 |
Yasushi Yamaguchi | 5 | 130 | 21.77 |