Abstract | ||
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This paper describes the design of a digital fork and a mobile interactive and persuasive game for a young child who is a picky eater and/or easily distracted during mealtime. The system employs Ubicomp technology to educate children on the importance of a balanced diet while motivating proper eating behavior. To sense a child's eating behavior, we have designed and prototyped a sensor-embedded digital fork, called the Sensing Fork. Furthermore, we have developed a story-book and persuasive game, called the Hungry Panda, on a smartphone. This capitalizes on the capabilities of the Sensing Fork to interact with and modify children's eating behavior during mealtime. We report the results of a real-life study that involves mother-child subjects and tested the effectiveness of the Sensing Fork and Hungry Panda game in addressing children's eating problems. Our findings exhibit positive effects for changing children's eating behavior. |
Year | DOI | Venue |
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2014 | 10.1145/2632048.2632093 | UbiComp |
Keywords | Field | DocType |
children,eating behavior,miscellaneous,persuasive technology,fork,ubiquitous computing,food color,sensing,mobile | Fork (system call),Persuasive technology,Eating problems,Food color,Computer science,Human–computer interaction,Easily distracted,Ubiquitous computing,Picky eater,Multimedia | Conference |
Citations | PageRank | References |
8 | 0.78 | 14 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Azusa Kadomura | 1 | 44 | 5.98 |
Cheng-Yuan Li | 2 | 45 | 7.59 |
Koji Tsukada | 3 | 238 | 33.32 |
Hao-Hua Chu | 4 | 1168 | 98.54 |
Itiro Siio | 5 | 360 | 66.80 |