Title
Persuasive technology to improve eating behavior using a sensor-embedded fork
Abstract
This paper describes the design of a digital fork and a mobile interactive and persuasive game for a young child who is a picky eater and/or easily distracted during mealtime. The system employs Ubicomp technology to educate children on the importance of a balanced diet while motivating proper eating behavior. To sense a child's eating behavior, we have designed and prototyped a sensor-embedded digital fork, called the Sensing Fork. Furthermore, we have developed a story-book and persuasive game, called the Hungry Panda, on a smartphone. This capitalizes on the capabilities of the Sensing Fork to interact with and modify children's eating behavior during mealtime. We report the results of a real-life study that involves mother-child subjects and tested the effectiveness of the Sensing Fork and Hungry Panda game in addressing children's eating problems. Our findings exhibit positive effects for changing children's eating behavior.
Year
DOI
Venue
2014
10.1145/2632048.2632093
UbiComp
Keywords
Field
DocType
children,eating behavior,miscellaneous,persuasive technology,fork,ubiquitous computing,food color,sensing,mobile
Fork (system call),Persuasive technology,Eating problems,Food color,Computer science,Human–computer interaction,Easily distracted,Ubiquitous computing,Picky eater,Multimedia
Conference
Citations 
PageRank 
References 
8
0.78
14
Authors
5
Name
Order
Citations
PageRank
Azusa Kadomura1445.98
Cheng-Yuan Li2457.59
Koji Tsukada323833.32
Hao-Hua Chu4116898.54
Itiro Siio536066.80