Abstract | ||
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Mobile Augmented Reality (MAR) is a mature technology mainly owing to optical tracking libraries capable of determining the position and orientation of tangible markers. However, most of the applications employ only one marker or use them inside a limited interaction space. Here, we present two applications that try to go beyond these previous limits. Firstly, the PathMaker is a game in which a path in the real world is constructed with tangible markers. Meanwhile, virtual creatures will walk through the path requiring its exploration and maintenance. Secondly, TurtAR is a tangible programming language similar to Logo that uses as parameters several degrees of freedom from the markers. Finally, we present a simple algorithm that works on top of existing tracking libraries and supports multiple markers to track the device as well as to interact with the applications. |
Year | DOI | Venue |
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2015 | 10.1145/2702613.2732728 | CHI Extended Abstracts |
Keywords | Field | DocType |
tangible interaction,miscellaneous,multiple markers,mobile augmented reality,large interaction space | Creatures,Computer science,Mature technology,Logo,Augmented reality,Optical tracking,Human–computer interaction,SIMPLE algorithm,Multiple markers,Multimedia | Conference |
Citations | PageRank | References |
1 | 0.35 | 12 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
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Asier Marzo | 1 | 53 | 12.59 |