Abstract | ||
---|---|---|
In this paper, we describe important elements and key features of the next generation Alternate Reality Environments/Alternate Reality Games (AREs/ARGs). The aim of the project is to provide a framework able to help to solve research problems through cyber-games. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2617841.2620699 | VRIC |
Keywords | Field | DocType |
algorithms,experimentation,human factors,cyber objects,applications and expert systems,problem solving,transmedia storytelling,computer uses in education,pervasive games,knowledge modeling,multimedia information systems,arg,networked cyber physical systems | Computer science,Cyber-physical system,Multimedia,Transmedia storytelling,Knowledge modeling,Serendipity | Conference |
Citations | PageRank | References |
0 | 0.34 | 7 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Eric Gressier-Soudan | 1 | 45 | 10.41 |
Isabelle Astic | 2 | 0 | 0.34 |
Stéphane Natkin | 3 | 1 | 0.96 |
J. Murray | 4 | 0 | 1.01 |
M. Kim | 5 | 15 | 1.98 |
C. Talcott | 6 | 0 | 0.34 |
P. Gautier | 7 | 0 | 0.34 |