Title
SeCG: Serendipity enabled cyber games project
Abstract
In this paper, we describe important elements and key features of the next generation Alternate Reality Environments/Alternate Reality Games (AREs/ARGs). The aim of the project is to provide a framework able to help to solve research problems through cyber-games.
Year
DOI
Venue
2014
10.1145/2617841.2620699
VRIC
Keywords
Field
DocType
algorithms,experimentation,human factors,cyber objects,applications and expert systems,problem solving,transmedia storytelling,computer uses in education,pervasive games,knowledge modeling,multimedia information systems,arg,networked cyber physical systems
Computer science,Cyber-physical system,Multimedia,Transmedia storytelling,Knowledge modeling,Serendipity
Conference
Citations 
PageRank 
References 
0
0.34
7
Authors
7
Name
Order
Citations
PageRank
Eric Gressier-Soudan14510.41
Isabelle Astic200.34
Stéphane Natkin310.96
J. Murray401.01
M. Kim5151.98
C. Talcott600.34
P. Gautier700.34