Title
Online Gamers Classification Using K-means.
Abstract
In order to achieve flow and increase player retention, it is important that games difficulty matches player skills. Being able to evaluate how people play a game is a crucial component for detecting gamers strategies in video-games. One of the main problems in player strategy detection is whether attributes selected to define strategies correctly detect the actions of the player. In this paper, we will study a Real Time Strategy (RTS) game. In RTS the participants make use of units and structures to secure areas of a map and/or destroy the opponents resources. We will extract real-time information about the players strategies at several gameplays through a Web Platform. After gathering enough information, the model will be evaluated in terms of unsupervised learning (concretely, K-Means). Finally, we will study the similitude between several gameplays where players use different strategies.
Year
DOI
Venue
2014
10.1007/978-3-319-10422-5_22
Studies in Computational Intelligence
Keywords
DocType
Volume
Player Strategies,Video Games,Sliding Windows,K-Means,Real Time Strategy Game
Conference
570
ISSN
Citations 
PageRank 
1860-949X
1
0.45
References 
Authors
9
3
Name
Order
Citations
PageRank
Fernando Palero1101.43
Cristian Ramírez-Atencia2407.40
David Camacho3224.57