Title
Two player EEG-based neurofeedback ball game for attention enhancement
Abstract
Brain computer interface (BCI) based neurofeedback games have the potential to enhance the cognitive skills of healthy people as well as subjects with cognitive and memory impairment. Electroencephalogram (EEG) has been used as a common brain imaging modality as it is easy and cheap among all the other non-invasive techniques. This paper proposes an EEG driven gaming interface where the subject's attention (concentration) is used to control the game successfully. The proposed game scenario requires the player to push a ball from one end of game's graphical user interface to the other end using his attention level. Attention level of the player is quantified using the ratio of theta to beta band power in EEG signals. The experimental analysis shows that the proposed game is capable of enhancing player's attention skill as well as enhances the ability of the player to sustain attention for longer duration. This “ball game” can be effectively used in neurofeedback training for attention deficit children.
Year
DOI
Venue
2014
10.1109/SMC.2014.6974412
SMC
Keywords
Field
DocType
brain imaging modality,eeg driven gaming interface,neurofeedback training,brain computer interface based neurofeedback games,cognition,beta band power,bci based neurofeedback games,electroencephalogram,electroencephalography,brain-computer interfaces,graphical user interface,memory impairment,graphical user interfaces,player attention level,cognitive impairment,theta band power,eeg signals,handicapped aids,two-player eeg-based neurofeedback ball game,attention enhancement,computer games,attention deficit children
Computer science,Simulation,Human–computer interaction,Artificial intelligence,Machine learning,Electroencephalography,Neurofeedback
Conference
ISSN
Citations 
PageRank 
1062-922X
5
0.62
References 
Authors
4
4
Name
Order
Citations
PageRank
Sun Shenjie150.62
Kavitha P. Thomas2707.68
Kavallur Gopi Smitha3324.85
A. Prasad Vinod432850.06