Title
eCity: Virtual city environment for engineering problem based learning
Abstract
Game-based learning and Problem-based learning are two different approaches that share some common principles about learning: student motivation and engagement, competence-based development, learning-by-doing, etc. eCity project aims at combining these two approaches to support students on solving engineering problems using an urban simulator environment. In this way, students will be able to tackle with issues such as: mobile network deployment, electricity supply, pollution control, flooding prevention, etc. This paper introduces similar systems and projects considering both the state of the art in urban game platforms and best practices in the use of games to support education. The paper also introduces the engineering games that are being developed in eCity and proposes a problem-based methodology to guide the integration of the proposed problems in the classroom.
Year
DOI
Venue
2015
10.1109/EDUCON.2015.7095966
"EDUCON
Keywords
Field
DocType
best practices,engineering education,games,mobile communication,mobile computing
Mobile computing,Software deployment,Virtual machine,Best practice,Engineering education,Knowledge management,Mains electricity,Engineering,Multimedia,Mobile telephony,Problem-based learning
Conference
ISSN
Citations 
PageRank 
2165-9567
0
0.34
References 
Authors
6
5