Title
RaBit EscAPE: a board game for computational thinking
Abstract
Computational thinking (CT) is increasingly seen as a core literacy skill for the modern world on par with the longestablished skills of reading, writing, and arithmetic. To promote the learning of CT at a young age we capitalized on children's interest in play. We designed RabBit EscApe, a board game that challenges children, ages 610, to orient tangible, magnetized manipulatives to complete or create paths. We also ran an informal study to investigate the effectiveness of the game in fostering children's problemsolving capacity during collaborative game play. We used the results to inform our instructional interaction design that we think will better support the learning activities and help children hone the involved CT skills. Overall, we believe in the power of such games to challenge children to grow their understanding of CT in a focused and engaging activity.
Year
DOI
Venue
2014
10.1145/2593968.2610489
IDC
Keywords
DocType
Citations 
education,tangible games,computational thinking,computer science education,collaborative learning
Conference
4
PageRank 
References 
Authors
0.47
6
4
Name
Order
Citations
PageRank
Panagiotis Apostolellis140.47
Michael Stewart28414.83
Chris Frisina340.47
Dennis G. Kafura4745134.03