Title
A Hierarchical Reinforcement Learning Based Artificial Intelligence for Non-Player Characters in Video Games.
Abstract
Nowadays, video games conforms a huge industry that is always developing new technology. In particular, artificial intelligence techniques have been used broadly in the well-known non-player characters (NPC) given the opportunity to users to feel video games more real. This paper proposes the usage of the MaxQ-Q hierarchical reinforcement learning algorithm in non-player characters in order to increase the experience of the user in terms of naturalness. A case study of an NPC with the proposed artificial intelligence based algorithm in a first personal shooter video game was developed. Experimental results show that this implementation improves naturalness from the user's point of view. In addition, the proposed MaxQ-Q based algorithm in NPCs allow to programmers a robust way to give artificial intelligence to them.
Year
DOI
Venue
2014
10.1007/978-3-319-13650-9_16
Lecture Notes in Artificial Intelligence
Keywords
Field
DocType
Hierarchical reinforcement learning,non-player characters,naturalness,human assessment,video games
Computer science,Naturalness,Artificial intelligence,Reinforcement learning algorithm,Machine learning,Learning classifier system,Reinforcement learning
Conference
Volume
ISSN
Citations 
8857
0302-9743
0
PageRank 
References 
Authors
0.34
6
2
Name
Order
Citations
PageRank
Hiram E. Ponce12613.63
Ricardo Padilla200.68