Title
Critically Aware Multimedia
Abstract
Socially-aware multimedia research balances recognition of the import of human interactions with consideration for the media content itself. The goal of this form of mediated social communication work is both to achieve technical innovation and to provide a rich user experience. This motivation can be extended to encompass a broader exploration of the socio-cultural condition that uses the design and development of socially aware multimedia systems as a reflexive lens for examination and dialog. This form of critical technical inquiry moves beyond efficiency and user experience to more directly interrogate the values evident in the technologies themselves. A critical approach advocates deep reflection on structural norms with a target goal of affecting change. The concept of \"Critical Technical Practice\" is attributed first to Phil Agre, who initiated the idea based on his personal experience as an artificial intelligence researcher [1]. Chaffing at the perceived constraints of his field, Agre embraced critical theory and in particular the philosophy of phenomenology to more concretely examine and interpret his life research and work. Critical reflection allowed Agre to deeply consider the concepts, methods and modes of inquiry in AI, in a framing that has been adopted by practitioners and researchers in a variety of technical fields including computer science, engineering and human-computer-interaction [2]. Much of this recent work owes an allegiance to the influence of the humanities and the arts. While we may be familiar with the role of critical theory in the contributions of philosophers and social scientists, we can also scan the artistic horizon for centuries of work integrating mediated reflection with acute social commentary. From Jonathan Swift to John Oliver, Laura Mulvey to Miranda July, the artist practitioner and commentator has functioned as a powerful conduit for provoking societal examination and dialog. Examining the impact of critical work across multiple disciplines which exposes both technical and social implications therefore presents considerable utility for social multimedia researchers. In the following sections, we present work bridging art, design, engineering and computer science as exemplars of work in this domain.
Year
DOI
Venue
2014
10.1145/2661126.2661130
SAM@MM
Keywords
Field
DocType
arts and humanities,critical theory,social multimedia,speculative design
Framing (construction),Dialog box,Reflexivity,User experience design,Phenomenology (philosophy),Critical theory,Computer science,Critical technical practice,The arts,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
1
Authors
1
Name
Order
Citations
PageRank
Aisling Kelliher100.68