Abstract | ||
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Simulation of a visual impairment may lead to a better understanding of how individuals with visual impairments perceive the world around them and could be a useful design tool for interface designers to identify accessibility barriers. Current simulation tools, however, suffer from a number of limitations, pertaining cost, accuracy and immersion. We present a simulation tool (SIMVIZ) that mounts a wide angle camera on a head-mounted display to create a see-through stereoscopic display that simulates various types and levels of visual impairments. A qualitative user study evaluates the immersiveness, usability and effectiveness of SIMVIZ versus using a smartphone based simulator. SIMVIZ enables quick accessibility inspections during iterative software development. |
Year | DOI | Venue |
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2014 | 10.1145/2677199.2680551 | Tangible and Embedded Interaction |
Keywords | DocType | Citations |
oculus rift.,wearable computing,visual impairment,design tools,oculus rift,augmented reality,accessibility testing,multimedia information systems,artificial, augmented, and virtual realities | Conference | 10 |
PageRank | References | Authors |
0.91 | 5 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Halim Cagri Ates | 1 | 10 | 0.91 |
Alexander Fiannaca | 2 | 10 | 0.91 |
Eelke Folmer | 3 | 741 | 54.16 |