Abstract | ||
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This paper will discuss common features of emergent play in the context of developing an online collaborative practice-based research project, assimilate. Emergent play features, such as development of fictional worlds will be identified, followed by a discussion of player experience of emergent play. The paper proposes an system framework that invites narrative emergent play facilitated by a set of clearly defined and simplified affordances that provide recognisable metaphors for collaboration. |
Year | DOI | Venue |
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2014 | 10.1007/978-3-662-45212-7_15 | Lecture Notes in Computer Science |
Keywords | Field | DocType |
Interaction Design,Creativity Support Tool,Interactive Digital Storytelling,Narrative Intelligence,Conversational Information System,Cybernetics | Narrative intelligence,System framework,Fictional universe,Interaction design,Cognitive science,Computer science,Knowledge management,Narrative,Affordance,Player experience,Cybernetics | Conference |
Volume | ISSN | Citations |
8770 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 12 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Damian Hills | 1 | 0 | 1.01 |